The Lobby

Every time you go through a loading screen and into a new map, you'll spawn inside an "Activation Pod". To leave the activation pod you need to physically pull the release-lever to let your Echo-Unit(you) free to move about. Use these opportunities to re-orient yourself in your play space, adjust your Rift/Touch, or know that you can AFK during a loading screen and not have any weird movement issues when coming back.

Matchmaking Station
The center area in the lobby is the matchmaking station which consists of 10 matchmaking cubicles. These allow you to enter the queue to match with other players. In addition, this is where you'll find spectator and custom match options(disabled during the beta). If you have not yet bought the Echo Combat DLC, you cannot queue for a Combat match.

When you enter a queue, a screen will appear on your left-wrist, letting you know the status on the queue.

In the center of these stations is a holographic display of the Lobby, where players can familiarize themselves with the layout.

Leaderboard
Located in the same room as the matchmaking stations. Details of what the leaderboards track will be added later.

Brawler Room
This is a spherical room with a multitude of floating obstacles.

Within the zone of this room your fists are usable. You can punch and disable other players here, as well as block using both hands.

Not to be confused with the Combat Zone.

Customization Room
This is where you'll change the cosmetic look of your Echo-Unit.

You can change the tint, pattern, as well as decals on various parts of your robotic body, as well as set in-match looks, emotes, and number designations. As you progress and level up, you'll unlock more options to outfit your Echo-Unit with.

On PCVR(Rift, Rift S), if you have not bought the Echo Combat DLC, there is a link to do so to the right of the terminal.

Practice Arena
This room has two opposing goals and a scattering of obstacles, and can be used to practice your disc throws and maneuvering.

There are no defined teams within this room, and neither of the goals keep track of points or objectives.

The disc in this room cannot pass through the transparent barriers, and will bounce off if thrown or carried into one of them.